Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

BoodleBops

7
Posts
1
Topics
1
Following
A member registered Apr 11, 2020

Recent community posts

Thank you so much!  I always make sure to putting extra extra effort into the "feel" of the game. In my opinion, one of the biggest things that makes a game fun is sound. What sound does the box make when I slam it against the ground? What sound does my ship make when I scrape against a wall at high speeds? All of these little bits of audible feedback can make the player feel all the more immersed in the experience, making every interaction with the environment a new discovery in a sense.

Easily in my Top Ten #1 games of all time.

After only 3 hours of playtime, it baffles me that it took the devs 3 years to make this game. The amount of content in this game, the visual fidelity, the audio, it all comes together in some kind of convoluted mess of masterpiecery. It may not be the best video game ever, in fact you could argue it's not even in the top 3, but I will say with confidence that this game does nothing less than serve as the absolute pinnacle of creation and art. Nothing has truly come close to the mastery that can be seen within the finest details of this video game. Every frame is an art piece that not only rivals, but puts works like the mona lisa, starry night, or even crep de la crep to shame. I feel sorry that it is a relatively obscure title in the greed porked market of art and entertainment. If anyone wants the videogame to end all videogames, look no further.

Easily the best game of our generation. 1/10 Stars.

@JobiDrungus I'm sorry to tell you, but your feeble "high-score" was topped by a world record champ. I invite anyone to try and beat my WORLD RECORD of Cave Delivery of 1,002 Points.

The music is impeccable, it truly put my in the shoes of the Cave Man, Clobbering innocent prehistoric animals with merciless precision. After my Cave Man started to exceed FTL (Faster Than Light), the terrain around him warped and tore, creating portals into distant pockets of the universe. The animals I needlessly slaughtered did not harness the reaction time to move in time to evade my blood soaked wooden club, moving at Hyper Light speeds. After a while, Cave Man eventually decided against the fundamental laws of physics, and began phasing through the helpless creatures in his path. It seemed as though I had no choice but to watch him as he entered the stratosphere, and soon after, the void, never to be seen again. I genuinely cried at the end of his emotionally riveting tale, and can only dream of a sequel.

Cave Man, wherever you are, deliver, and deliver good.

Great friggin job! One of my favorite things is the answering machine, a little extra bit of story that isnt linked to the main quest. Considering the time alotted, the world seems nice and cozy. The games story and atmosphere is great. however the night portions of the game felt a little empty lacking an objective other than killing the "Woed peopel." I ran into several bugs throughout the game that prevented me from finishing. Maybe more time spent playtesting and fixing bugs. Also, definitely have a prompt for the controls, its nice having the option to see it in the menu, but to be able to have a little float on your screen saying "tab for flashlight" would be nice. Overall, good job!

I love it.